16 Vils Khmer Super Fast Scout Rush
This build takes advantage of the fact that Khmer don't need any buildings to advance an age. It also sets up strong farms early, which sustains scout production for a good while. Since Khmer don't need a Barracks, go straight for a Stable as soon as you reach Feudal Age. The build is tight enough to run without deer, for example on chicken maps, but luring deer or neutral deer when available still helps. Khmer can also garrison inside houses, so a few well-placed houses go a long way for defense.
- [Dark] Send 6 villagers to sheep (pop 6)
- [Dark] Send 1 villager to boar (pop 7)
- [Dark] Send 2 more vils to boar under TC (pop 9)
- [Dark] Send 1 vil to get second boar (pop 10)
- [Dark] Send 1 vil to make house then back to boar (pop 11)
- [Dark] Send 5 more vils to boar under TC (pop 16)
- [Dark] NOTE: try to only have 2 dead animals at once (unless luring deer)
- [Dark] Research Feudal Age (perfect landing time: 7:35)
- [Feudal] Right away send 8 vils from hunt to wood and make a lumber camp
- [Feudal] Make 1 house near your woodline to protect it
- [Feudal] Make a stable with 2 vils
- [Feudal] Research Double-Bit Axe
- [Feudal] Send 6 villagers to berries (pop 22)
What next: From here it plays out like a standard scout rush. The one difference is you won't have Horse Collar yet, but you've traded that for strong early pressure. To follow up with a full scout strategy: add a second Stable, research Horse Collar as soon as possible, and save 50 gold for Bloodlines. You can pivot into archers instead by going to gold earlier and putting down 1-2 Archery Ranges. Or you can follow the regular path into Knights once you reach Castle Age, if you go this route, make sure to fully wall your base.
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