18 Vils Double Barracks Eagles

This is one of the unique builds only the Meso civilizations can pull off. It's a great fit if you prefer melee units, since the Eagle Warrior is one of the strongest and most versatile melee units in the game. The plan is to get as many Eagles onto the field as possible, backed by a solid Castle Age timing. It's strong against Skirmisher, Spearman, and Scout openings, but weak against Man-at-Arms and Archer openings, and it shines especially at lower levels where micro isn't always optimal.

  1. [Dark] Send 6 villagers to sheep (pop 6)
  2. [Dark] Send 2 villagers to wood (pop 8)
  3. [Dark] Send 1 villager to boar (pop 9)
  4. [Dark] Send 1 vil to hunt under TC (pop 10)
  5. [Dark] 1 to make a house then mill (pop 11)
  6. [Dark] 1 to get second boar (pop 12)
  7. [Dark] [Optional] Lure deer with scout once you’ve found all sheep
  8. [Dark] Send 6 vils to hunt under TC (pop 18)
  9. [Dark] Get loom now if Aztecs or Incas
  10. [Dark] Research Feudal Age (perfect landing time: 8:50) (pop 18)
  11. [Feudal] Move 5 vils from hunt to wood until you have 7 on one lumber camp (pop 18)
  12. [Feudal] Move 2 vils from hunt to gold (pop 18)
  13. [Feudal] Send 2 vils from hunt to make barracks and a house (pop 18)
  14. [Feudal] Move 3 vils from hunt to berries (pop 18)
  15. [Feudal] Research double bit axe
  16. [Feudal] [Optional] Get horse collar
  17. [Feudal] Send 4 vils from TC to gold
  18. [Feudal] Make a second barracks
  19. [Feudal] Create eagles from both barracks
  20. [Feudal] [Note] Against scout opening it’s recommended to make 2 spears before starting eagle production
  21. [Feudal] Send vils to straggler trees and farm as soon as you can
  22. [Feudal] Make a blacksmith and get armor/attack for eagles if needed

What next: That's the end of the build. From here you have a few directions to take it: – Add a 3rd and 4th Barracks if you want to fully commit to a Feudal Age all-in with Eagles and Spearmen – Add a Range and go Skirmishers with Fletching or archer armor if you're facing heavy Archers – Keep sending villagers to farms and gold and aim for Castle Age, without stopping Eagle production. In this case, go for a Market as your 2nd building, you can even sell stone to get there faster – In Castle Age, Eagles should stay your main unit: mix in Siege against Archers or Cavalry Archers, and Monks against Knights or Longswordsmen. Both adding economy or pushing all-in are solid choices from there NOTE: You'll want to wall your base with this strategy, since it doesn't scale as well in Feudal Age. Put a tower on your gold if needed, losing access to gold is usually game over.

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