18 Vils Korean Spear Skirm Rush

The goal of this strategy is to harass your opponent with cheap but effective units as early as possible. It gives you flexibility: add a lot of Spearmen against a Scout rush, or a lot of Skirmishers against Man-at-Arms or Archer play. Since you don't commit to gold early, you can transition into many different things afterward, without being spread as thin as an Archer-based build would be. It's especially strong at lower elos, where trash units are very effective.

  1. [Dark] Send 6 villagers to sheep (pop 6)
  2. [Dark] Send 2 villagers to wood (pop 8)
  3. [Dark] Send 1 villager to boar (pop 9)
  4. [Dark] Send 2 more vils to boar under TC (pop 11)
  5. [Dark] Send 1 vil to make house then mill on berries (pop 12)
  6. [Dark] Send 1 vil to get second boar (pop 13)
  7. [Dark] [Optional] Lure deer
  8. [Dark] Send 2 more vils to hunt under TC (pop 15)
  9. [Dark] Send 3 more vils to berries (pop 18)
  10. [Dark] Research loom
  11. [Dark] Research Feudal Age (perfect landing time: 8:50) (pop 18)
  12. [Feudal] Send 3 vils to initial lumber camp and make a second lumber camp with 5 more vils (pop 18)
  13. [Feudal] Make a barracks when you can afford it
  14. [Feudal] Ifneeded, move a fewfromsheep to stragglertree temporarily forextra wood
  15. [Feudal] Make an archery range
  16. [Feudal] Make spears ASAP and send them forward
  17. [Feudal] Research Double-Bit Axe and Horse Collar
  18. [Feudal] Make skrims ASAP and send them forward
  19. [Feudal] Make farms until you have 14-16
  20. [Feudal] Harass opponent and mix spears/skirms as you see fit
  21. [Feudal] After that send 7 vils to gold and make mining camp
  22. [Feudal] Make a blacksmith during that time and get fletching
  23. [Feudal] Finish walling your map with houses and palisades
  24. [Feudal] After 7 to gold, send vils to wood until you can click up
  25. [Feudal] When berries run out, send them to either gold/wood/farms as you see fit

What next: That's the end of the build. A few ways to continue from here: – Send 2 more villagers to gold and play 2-Range Crossbowmen if your opponent is going Longswordsmen or heavy Knights – Stay on Skirmisher/Spearman and pick up the Elite Skirmisher and Pikeman upgrades, infantry armor is worth getting here too – Switch to Knights (or Camels if you're Byzantines) if your opponent is wide open, or mostly on Siege – Simply add 2 more Town Centers and a Monastery to collect relics if nothing dramatic is happening – Send 8 villagers to stone on the way to Castle Age and go for a Guard Tower rush or a Castle drop

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