19 Vils Eagle and Range Feudal Rush
The objective here is to pressure with two different unit types at once, making it hard for your opponent to find a clean counter. Start making Eagles right away in Feudal Age, and build a Range alongside them for Archers or Skirmishers. Once you have 2 Eagles (plus the initial one) and 3 ranged units, you can attack with an army your opponent can barely answer. The hard part is deciding what to pair with your Eagles, go Archers against Man-at-Arms or Scouts, or Skirmishers if you're facing Archers. This combination wins the early fights every time: Archers plus Eagles beat Scouts (mix in a Spearman if needed), and Skirmishers plus Eagles tear through Archers. This build also builds up a large number of Eagles, if you don't lose too many, you can hold onto them until Castle Age for a dangerous all-in Eagle Warrior push.
- [Dark] Send 6 villagers to sheep (pop 6)
- [Dark] Send 2 villagers to wood (pop 8)
- [Dark] Send 1 villager to boar (pop 9)
- [Dark] Next 2 vils to hunt under TC (pop 11)
- [Dark] [Recommended] Lure 3 deer with your eagle scout once all sheep are found
- [Dark] Send 1 vil to make house then make a mill (pop 12)
- [Dark] Next 4 vils to hunt under TC (get the second boar during this time) (pop 16)
- [Dark] Send 1 villager to berries (pop 17)
- [Dark] Send 2 villagers to wood (pop 19)
- [Dark] Research loom
- [Dark] Research Feudal Age (perfect landing time: 9:15) (pop 19)
- [Feudal] Send 5 vils from hunt to make a second lumber camp (pop 19)
- [Feudal] Move 1 vil from hunt to initial woodline (pop 19)
- [Feudal] Move 2 vils from hunt to berries (pop 19)
- [Feudal] Send 1 vil from hunt to make a barracks when you’re around 50% up
- [Feudal] Send 3 from hunt to make a mining camp on gold (pop 19)
- [Feudal] Research double bit axe (skip horse collar for now)
- [Feudal] Start making eagles
- [Feudal] Make an archery range with 2 villagers and use those to wall your base with houses and palisades (1 to each side and wall slowly but consistently)
- [Feudal] DECISION: If you want archers, send your first 4 vils that come out of tc to gold, if you want skirms then send the first 4 villagers to straggler trees
- [Feudal] Start seeding farms as soon as you have extra wood in the bank
- [Feudal] Keep pumping eagles + archer/skirm and start to develop farm eco
- [Feudal] Make a blacksmith when you can
- [Feudal] Research Fletching
What next: That's the end of the build, but here are a few ways to continue from here: – If you still have a lot of Eagles left, get infantry armor and/or Forging if you want to keep pressuring hard in Feudal Age – Make 1-2 Spearmen if you need to attack or defend against Scouts – Build a Market if needed, since this is a demanding build, it's fine to go for an early Market, and it lets you sell stone to fund an all-in Eagle push in Castle Age Pick up Horse Collar and the gold mining upgrade right after clicking up to Castle Age. Once there, you can go all-in with Eagles plus Monks or Siege, or take the ranged unit upgrades plus Bodkin Arrow and play a more regular game. Get Bow Saw early in Castle Age no matter which path you take. Any leftover Eagles are great for breaking into the enemy base alongside your ranged units, or for scouting the map and grabbing relics, they can also snipe enemy Monks and Siege very easily. As the game goes on, try to secure extra gold or relics, since Meso civilizations aren't great without gold.
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