23 Vils Khmer Fast Castle Knights and Scorpions

The goal of this build is to stay safe early while executing a fast Castle Age. With Khmer, you can skip Feudal Age IMMEDIATELY, there's no need to even make the 2 required villagers or buildings. The build works perfectly fine without deer or chickens, but having them available makes it smoother. In Castle Age, open with Knights to establish map control. Once you've cleared out enemy pressure, send a villager forward for a Siege Workshop and transition into a Knight and Scorpion combination.

  1. [Dark] Send 6 villagers to sheep (pop 6)
  2. [Dark] Send 3 villagers to wood (pop 9)
  3. [Dark] Send 2 villagers to boar (pop 11)
  4. [Dark] Send 1 vil to make house then mill on berries (pop 12)
  5. [Dark] Send 1 villager to berries (pop 13)
  6. [Dark] Grab second boar (pop 14)
  7. [Dark] Send 4 more vils to berries and make a house (pop 18)
  8. [Dark] Send 1 villager to wood (pop 19)
  9. [Dark] Make a farm (pop 20)
  10. [Dark] Send 3 villagers to gold (pop 23)
  11. [Dark] Research loom
  12. [Dark] Research Feudal Age (perfect landing time: 10:55)
  13. [Feudal] Seed 3 farms using hunt villagers as soon as you can afford them
  14. [Feudal] Click up to castle age instantly
  15. [Castle] Don’t make any buildings!
  16. [Castle] Send 4 vils from hunt/straggler to the woodline
  17. [Castle] Send 2 vils from hunt/straggler to gold
  18. [Castle] Research double bit axe
  19. [Castle] When berries run out, send them to straggler trees and make farms with them
  20. [Castle] Make a stable closeby
  21. [Castle] Make a blacksmith
  22. [Castle] Research +1 cavalry armor
  23. [Castle] Make knights right away
  24. [Castle] All villagers from tc go to a mix of farms and gold
  25. [Castle] make scorpions and knights as you can afford them
  26. [Castle] Pressure your opponent and look for significant damage

What next: You can keep pushing the all-in: get upgrades for your Knights, mix in 1-2 Rams, and keep the pressure on. You can pick up economic upgrades like Horse Collar, gold mining, and Bow Saw to bring a bit more balance to your game. You can also add a Monastery to pick up relics, heal your Knights, and convert enemy units. You can add Town Centers back home too, just note that if you built a tower, you'll need stone from mining or the market to keep affording things.

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