28+2+2 Vils Turk Fast Imperial
The objective of this build is to reach Imperial Age as fast as possible and start pumping out Gunpowder units, the strongest units you can make that need relatively few upgrades. Turks get Chemistry for free, so there's no waiting period before producing them. Your economy will be weak, but your units will hit hard, and your opponent is often not ready to deal with that much army this early. It's a great option if you're not playing on Arena and just want a cheesy strategy for some free wins.
- [Dark] Send 6 villagers to sheep (pop 6)
- [Dark] Send 4 villagers to wood (pop 10)
- [Dark] Send 1 villager to boar (pop 11)
- [Dark] Send 1 vil to make house then mill on berries (pop 12)
- [Dark] Send 2 villagers to berries (pop 14)
- [Dark] [Required] Lure 3 deer with your scout into your TC
- [Dark] Send 1 villager to boar (pop 15)
- [Dark] Send 1 vil to make house then go to berries (4 total) (pop 16)
- [Dark] Send next 3 vils to gather food under TC (pop 19)
- [Dark] Send 4 villagers to wood (pop 23)
- [Dark] Make farms with your sheep vils gradually as your sheep start to run out
- [Dark] Send 5 villagers to gold (pop 28)
- [Dark] Research Feudal Age (perfect landing time: 12:35) (pop 28)
- [Feudal] As hunt finishes, move 1 vil to berries and 3 vils to straggler trees (pop 28)
- [Feudal] Send 1 villager to make a blacksmith
- [Feudal] Send 2 villager to make a market (usually the ones on straggler trees)
- [Feudal] Send 2 villagers to gold (pop 30)
- [Feudal] Research Castle Age (perfect landing time: 16:05)
- [Castle] Send the vils that made the feudal buildings to farms (pop 30)
- [Castle] Research double bit axe
- [Castle] Research gold mining
- [Castle] Sell 200 stone
- [Castle] Send 2 villagers to gold (pop 32)
- [Castle] Send 3 vils from wood to make a siege workshop and monastery
- [Castle] Research Imperial Age (perfect landing time: 20:05)
- [Imperial] As berries expire, move the vils to a second mining camp (pop 32)
- [Imperial] Use the market to get enough wood to make a barracks and 2 ranges
- [Imperial] Get the first archer armor upgrade
- [Imperial] [Optional] Make a monk and pick up relics
- [Imperial] Keep making villagers and send them to whichever resources you need
- [Imperial] Make hand cannoneers from 2 ranges and make 1-2 bombard cannons
What next: Getting armor on your Hand Cannoneers is excellent against enemy ranged units. If your opponent is going Knights, add Monks to help with conversions and healing. Push as fast as you can, but if your opponent has built up a lot of army to defend in Castle Age, make sure to group your forces properly before pushing so you don't lose units piecemeal. Don't bother adding economy until much later, spend your first 10 minutes in Imperial Age on just 1 Town Center and keep adding army instead. If your opponent is racing to Imperial Age themselves, push into their base and target their Town Centers first, you never know when you might kill the one that's researching Imperial Age.
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